Back in 1982 this movie must have seemed like
a long shot. But Disney's animation had fallen on hard times, and the company was trying all kinds of unique stuff to get their name back in the theaters. Not
all of it worked (Watcher in the Woods I'm looking at you). For some folks the animation and films from this period
in the company’s era are a dark mark. But in so many ways Tron was ahead of its time, and yet it was timeless.
Summary:
Kevin Flynn (Jeff Bridges)
has a score to setting with SVP of Encom corporation Ed Dililnger (David
Warner). Dilinger stole some of Flynn’s innovative video games and passed them
off as his own. Flynn left the company in a rage, but has been trying to hack
into Encom’s system to find proof of the theft ever since. Unfortunately,
Dillinger’s new Master Control Program (MCP) is blocking him at every turn. So
Flynn enlists the help of fellow programmers Lora (Cindy Morgan) and Alan
(Bruse Boxleitner). But before you think this is going to be about corporate
espionage, things get wild.
The MCP isn’t going to take
any of Flynn’s shenanigans and uses a laser to suck Flynn into the computer (it
was the 1980s and lasers could do anything). Now Flynn finds himself in a
digital world where programs live their lives to serve their users. In this
world the MCP is a tyrannical despot that rules with an iron fist. His minion
Sark (also David Warner) captures trouble-making programs and makes them play
in video games, until they are destroyed. Flynn teams up with two programs Tron
(Boxleitner again) and Ram (Dan Shor) to escape from the game grid and contact
“Alan 1”. With a program upgrade Tron may
be able to shut down the MCP once and for all.
Good Points:
- An amazing visual look for
the virtual world
- Uses the standard hero’s
quest to make the concept more accessible
- An innovative and fitting
score by Wendy Carlos
Bad Points:
- Takes forever and a day to
really get rolling
- Over-explains the premise
(for the less computer savvy folks of 1982)
- May be too silly in concept
for some viewers.
Overall:
For me Tron is an amazing feat of creativity. It is a visual wonder,
especially considering it was made in 1982. It commits to its premise (no
matter how goofy it may see) and sells it completely with a complete world
created in visuals, sounds and music. The basic story is a hero quest, and yet
there is an overlay of spirituality at it’s core that adds another layer to the
film. It’s slow start with heavy exposition can be a chore to get through, and
the final stakes (stolen video game ideas?) may seem a bit petty, but all in
all it’s an impressive film that was way ahead of it’s time and is still
entertaining.
Scores
(out of 5)
Visuals: 5
Sound: 5
Acting: 3
Script: 3
Music: 4
Direction: 3
Entertainment: 4
Total: 4
In Depth Review
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| A image that could only come from the 1980s. |
When I saw Tron in the theaters in 1982, was a
kid, still in elementary school. I thought it was the coolest damn thing I’d ever
seen. And that means it even surpassed The
Empire Strikes Back as my favorite movie for a while. I’m sure Return of the Jedi a year later
supplanted it, but I never forgot Tron
and the movie has been a favorite ever since.
Watching it now, I’m simultaneously
blown away by how ahead of its time it was, and how quaint it seems. This
movie predated all the hacker, virtual reality and “cyber” films of the late
1990s and early 2000s. It’s the first movie that I know of where the
heroes are nerdy cubicle drones. No other movie at the time embraced the Atari
video game revolution in quite the same way. So in that way it predates all
those video game films that flooded cinemas in the 1990s. And as
entrenched in technology as the film is, it deals with spirituality and freedom: including freedom from technology.
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| Revenge of the nerds, indeed! |
While computers had been
around for decades before this film, they hadn’t taken over a story in a major
film before. And not only computers themselves, but the corporate culture that
surrounded them. In some ways, Tron and The Matrix share the same basic DNA. Both are about rogue corporate
cube drones that find a virtual world where they are believed to be something
more powerful than the oppressive (and mechanical) beings in control of the
world. With two decades of computers, video games and anime to work with the
audience of 1999 was willing and able to keep up with The Matrix and the additional layers it added to the theme. But in
1982, these concepts were cutting edge. Even novels like William Gibson’s Neuromancer, wouldn’t come out till
1984. And Gibson’s novel is often considered the birth of cyberpunk, which Tron could easily fall into.
So I believe part of the
reason the film didn’t resonate with people is that it just didn’t seem to be
part of their lives. By the time The
Matrix rolled around, nearly everyone had a personal computer or video game
system of some kind, and the internet was becoming a fixture in public
consciousness. People were comfortable with idea of programs, hackers, discs
and system upgrades.
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Atari meets Star Wars with a heavy dash of 80s neon and fluorescents. |
But beyond that Tron does have some issues that keep
people from enjoying it. The biggest is that it takes a long time for Flynn to
get into the computer world, and for the action and visual wizardry to really kick
in. We get a couple of teasers showing the computer world, but they happen
quickly and probably confused folks when they first saw the film. After these
glimpses, we get a long series of scenes discussing corporate politics,
scientific lasers, and a visit to Flynn’s arcade in all its early 1980s glory. All this exposition moves at a snails pace in an attempt to hold the hands of viewers were probably novice computer users. The side effect is that the pacing in the first third really drags.
The other issue with the
film is that the basic story that occurs inside the computer is your typical
hero myth, the same on we’d seen done in Star
Wars, and that made the huge impact on genre storytelling. The band of heroes
fighting against a tyrannical rule was already a staple, and was feeling a bit
stale to some viewers. Added to this is the fact that Tron is a pretty straight
arrow character. He wants to do what is right, always chooses the best path and
is frankly a bit bland. He’s certainly a hero of the 1950s mold, square jawed,
and honest.
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| The deadly Recognizers swoop in for the kill. |
Contrast this to popular
heroes of the early 1980s. Luke Skywalker was also a good guy, but in Empire Strikes Back we saw his
impatience, his over confidence and self doubt make him more human and
relatable. Then there were Harrison Ford’s two characters, Han Solo and Indiana
Jones. Both were characters with shades of grey to their occupations, rough and
ready, but also capable of making mistakes. Tron has no shades of grey, and
doesn’t make mistakes. He’s just too perfect to be interesting.
In that aspect Tron feels old fashioned, a criticism
thrown at the other sci-fi epic Disney attempted in the same era The Black Hole. But I think this was
done to directly counter the bizarre and unique world being created. It was an
attempt to give the audience something relatable beneath all the visual pop.
This same approach is what George Lucas achieved with Star Wars.
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In the 1980s, if evil had a name it had to be David Warner. |
Here’s the thing, even
though the film is named after Tron, he isn’t our protagonist. He’s a
supporting character to Flynn. Flynn is much more in the mold of the 1980s
hero. His laid back attitude masks an intensity about his work. Bridges does a
good job playing the part, really lighting up when he describes his past work,
or when he’s hacking into Encom. Otherwise, Flynn tries to play it cool, even
when he’s in the game world. But his amazement and enjoyment of the world
around him comes through. Flynns goal becomes surviving and escaping the
computer world. But he also sees the dangers of the MCP and how it’s tyrannical
hold over the “free programs” is wrong.
On top of this, Flynn is a
user transported to a computer world. Essentially, he’s a god among mortals. At
first he keeps this fact to himself, but begins to use his powers to manipulate
the world around him. It’s these powers that set him apart from his fellow
travelers. While Flynn doesn’t have a huge personal change in the film, we do
see him develop feelings for the programs. He tries to save and help them, not
just because it will help him in the long run, but because he sees them as real
people. He tries to give some comfort to a dying Ram midway through the film.
He accepts his role as a god like avatar and makes a sacred promise (of sorts)
to help Tron defeat the MCP.
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Tron prepares to contact his "user" using a floppy... sorry identity disc. |
Tron is
filled with spiritual dialogue and imagry. The input/output towers are like
churches, where programs can communicate with their users. The entire scene
where Tron contacts “Alan 1” is filmed and musically scored as a moment of a
being touching his creator. The more we and Flynn see of this, the more we
understand how important his placement into this world is. The MCP could not
have made a worse enemy than to bring a living god among an oppressed people.
The film even ends with Flynn sacrificing himself to destroy the MCP.
Flynn’s powers are the only
thing that set him apart from the other programs. His personality also makes him unique. Tron, Yori and Ram are
all single note characters, but that is because they are programs with one
function. They maybe put in different circumstances and deal with those
circumstances as best they can, but unlike their human counterparts, we don’t
see much variation in their responses to events. In fact some of the looks they
give Flynn reflect how odd they see him.
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Flynn faces a difficult choice in the climax of the film. |
In this aspect I have to
give props to Boxleitner and Cindy Morgan, who give their human roles and
program roles very different approaches. I like how Boxleitner gives Alan a bit
of nerdy anger, first at being shut out from his pet project and then that he
has to interact with his girlfriends ex-boyfriend. It contrast well with Tron’s
no-nonsense heroic attitude.
As a whole the acting in Tron works well. Bridges gets the
juiciest part, and seems to be having a blast In the role. Playing counter to
him is David Warner, the go to actor for villainous roles in the 1980s. Here he
provides three performances. He’s calculating and cold as Ed Dillinger. He’s
brutal and ruthless as Sark, the physical villain in the computer world who
does his best to kill Tron and his cohorts. Warner’s voice was also digitized
and used as the MCP. The phrase “End of Line” in the deep digital baritone
became an Internet meme nearly two decades later.
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The light cycle race has become an iconic moment in 1980s film scenes. |
Perhaps the element of Tron that I appreciate the most is the
complete world they created for the film. Inspired by arcade games from the
early 1980s, neon colors and the futuristic design of Syd Mead and Jean
”Moebius” Giraund, you have a movie that looked like nothing before and nothing
really afterward (and I’m including Tron:
Legacy in that statement). The innovative set and vehicle design is really
something else. Everyone remembers
the light cycles from the film, but the tanks and recognizer vehicles are just
as impressive. I also like Sarks huge airship that ranks right up there with
Darth Vader’s Star Destroyer in intimidation value.
The costumes are creative,
but sometimes seem a bit silly. I love the glowing circuitry on the bodies, and
the guard characters look really cool in their faceless approach. But Sark’s
headdress seems a bit elaborate, and Dumont’s (Barnard Hughes) bishop inspired
hat is more phallic looking than anything else. His appearance always makes me
chuckle, even though I know that’s not what was intended. Then there’s the odd
ball programs Flynn runs into later in the film: very creative looking, but
incredibly silly all at the same time.
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The Las Vegas of the Grid, Flynn is a stranger in a strange land. |
But the digital artists that
created the computer world did some amazing things with Tron. The whole thing has a scope to it that feels enormous and
real. Vistas seem to stretch into infinity with moving lights and various
landscapes. The entire solar sailor sequence is an amazing example of early
computer animation used to create a whole world. We constantly see things that
hint at further adventures around a corner, or another story taking place down
another energy beam. This ranks right up there with the worlds created for Star Wars and Blade Runner in completeness and visual interest.
To match this are all the
sound effects for the world. This wasn’t just creating a digitized voice for
the MCP. It was creating and altering sounds for everything we see on the
screen. The only real guide was that this had to sound like it occurred in an
arcade game of the period. They nailed it, with the light cycles, tanks and
recognizers each making unique and creative sound effects. Sark’s massive ship
gets the appropriate rumble of course. But other things like the sounds of the
discs and even characters derezzing lends to the feel that this is it’s own
world, with it’s own rules. Even the characters footsteps sound different in
this world.
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| Traveling by Solar Sailer always looked cool! |
The final element was the
musical score. Innovative electronic music artist Wendy Carlos was brought on
board. She had worked on films before, notably on Kubrick’s A Clockwork Orange and The Shining. But this may be her most
innovative and impressive score. She took the sounds and “music” of the arcade
and Atari games of the time, and fused those electronic sounds with a full
orchestra. She creates a theme for Tron, an action motif and a wide array of
minor themes that pop up during the film. The music becomes a very real part of
the world, crossing the line into sound effect and then back. Her piece for the
end credits integrates a full organ for the added tie to the spiritual aspect
of the story. All told, her score to Tron
is one of the most unique of the 1980s and a perfect fit for the film (as are
the two songs provided by the rock group Journey).
For me the only real
downsides are the direction and script. I know part of the difficulty in making
this film was ensuring the audience of 1982 would be able to follow it. The
results were mixed, some folks were still confused by the film, other found it
too slow going in the first third. These days it comes across a bit quaint and
clunky in places. But I think that all in all it works fairly well but could be
polished a bit more, made a bit tighter and it might be remembered fondly by
more folks.
I know nostalgia plays a big
part of why I love watching Tron. I
hadn’t seen it in many years, but when Tron:
Legacy came out on DVD they had a nice package with the original film. So I
watched it and was surprised by how well it held up and how distinctive and
complete the world they created for this film was. Many elements of visual
effects were pioneered in the late 70s and early 80s, and some of them didn’t
survive the computer graphics revolution of the 1990s. But Tron provides a glimpse of a fusion of both types of effects work
and how they can be used together to provide an amazing whole. This is
something Peter Jackson used to great effect in his Lord of the Rings trilogy, and obviously films like The Matrix and Ghost in the Shell were influenced more directly by Tron. So if you haven’t seen this film
in a few years, I recommend you give it another chance. I think you’ll be
surprised by how good it actually is.