These days the only folks that seem to mention the film are the Jerry Goldsmith fans, because DAMN is this an awesome score. Goldsmith goes full medieval adventure mode with this, and while I think he would perfect the sound in First Knight, what you get in Lionheart is top notch material. It has a rousing theme, heroic action, and because it was written in 1987, just a few synthesizer touches that Goldsmith was so fond of during this era. For all that, the score is certainly one of his best during the 1980s, and a double CD edition presents all the music from the film (sadly out of film order). Here is the massive finale piece, King Richard from the score to Lionheart by Jerry Goldsmith.
In depth and mini reviews of movies with a sprinkling of nostalgia and film music musings.
Showing posts with label 1980s. Show all posts
Showing posts with label 1980s. Show all posts
Monday, January 27, 2020
Score Sample - 80s Forgotten Gems - Lionheart
Jerry Goldsmith worked with director Franklin Schaffner several times over the years, providing him with some of the most memorable scores of his career. Planet of the Apes, Patton and Papillion are are well regarded films and scores. But the two men worked on a couple films that aren't quite as well remembered these days. One of those is the film Lionheart, a medieval adventure that takes place during the Children's Crusade of 1212. It starred Eric Stolz and Gabriel Byrne. The movie ended up getting a very limited theatrical release and was shuffled off to VHS and cable viewing.
These days the only folks that seem to mention the film are the Jerry Goldsmith fans, because DAMN is this an awesome score. Goldsmith goes full medieval adventure mode with this, and while I think he would perfect the sound in First Knight, what you get in Lionheart is top notch material. It has a rousing theme, heroic action, and because it was written in 1987, just a few synthesizer touches that Goldsmith was so fond of during this era. For all that, the score is certainly one of his best during the 1980s, and a double CD edition presents all the music from the film (sadly out of film order). Here is the massive finale piece, King Richard from the score to Lionheart by Jerry Goldsmith.
These days the only folks that seem to mention the film are the Jerry Goldsmith fans, because DAMN is this an awesome score. Goldsmith goes full medieval adventure mode with this, and while I think he would perfect the sound in First Knight, what you get in Lionheart is top notch material. It has a rousing theme, heroic action, and because it was written in 1987, just a few synthesizer touches that Goldsmith was so fond of during this era. For all that, the score is certainly one of his best during the 1980s, and a double CD edition presents all the music from the film (sadly out of film order). Here is the massive finale piece, King Richard from the score to Lionheart by Jerry Goldsmith.
Labels:
1980s,
adventure,
Jerry Goldsmith,
Movie Music
Monday, January 20, 2020
Score Sample - 80s Forgotten Gems - Young Sherlock Holmes
Taking another look at scores from 80s films that have been forgotten over the years. Today's entry comes from the film Young Sherlock Holmes. The score was composed by Bruce Broughton and is one of the very best adventure scores of the decade. Broughton crafts some wonderful themes for Watson and Holmes, a beautiful love theme, and one of the most diabolical evil chants for the Egyptian death ritual in the film. It is a powerhouse of a score, and in many ways may remind you of a John Williams score.
That said, has anyone else noticed that the schoolyard villain in this film is named Dudley and looks like Draco Malfoy from the Harry Potter franchise. I would be willing to bet J.K. had this movie in mind when writing the first Potter books... but I digress.
Here is the end title piece to Young Sherlock Holmes composed by Bruce Broughton.
That said, has anyone else noticed that the schoolyard villain in this film is named Dudley and looks like Draco Malfoy from the Harry Potter franchise. I would be willing to bet J.K. had this movie in mind when writing the first Potter books... but I digress.
Here is the end title piece to Young Sherlock Holmes composed by Bruce Broughton.
Monday, January 13, 2020
Score Sample - 80s Forgotten Gems - The Last Starfighter
I continue my look back at wonderful scores from the 1980s attached to movies that have been lost in the mists of time. Now The Last Starfighter did a lot of things right, and it is a very entertaining film all the way around. It also was one of the very first movies to use computer generated visual effects for the starships on screen. For that alone will be logged in history books.
But these days folks don't seem to talk too much about it. That is a shame because the wonderful score by Craig Safan has a very memorable main title. In fact, I've heard this main title played in amusement parks when they are trying to get a heroic vibe going. Safan's score could be at home in space or in a film with knights and dragons. He does some great stuff with it, and also gives us a couple of other themes to play with over the course of the film (along with some minimal electronics as a nod to the role of video games in the plot).
But in all honesty the end credits piece Into the Starscape is what you need to hear. So here you go, from the film The Last Starfighter composed by Craig Safan.
But these days folks don't seem to talk too much about it. That is a shame because the wonderful score by Craig Safan has a very memorable main title. In fact, I've heard this main title played in amusement parks when they are trying to get a heroic vibe going. Safan's score could be at home in space or in a film with knights and dragons. He does some great stuff with it, and also gives us a couple of other themes to play with over the course of the film (along with some minimal electronics as a nod to the role of video games in the plot).
But in all honesty the end credits piece Into the Starscape is what you need to hear. So here you go, from the film The Last Starfighter composed by Craig Safan.
Monday, January 6, 2020
Score Sample - 80s Forgotten Gems - Return to Oz
Here is a little mini series of posts about movie music. Because I love it, and I love sharing it. The 1980s were a great time for fantasy and adventure film scores. The decade was dominated by some of the biggest names in film scores with John Williams giving us the amazing Indiana Jones trilogy as well was two Star Wars films. You had James Horner cranking out both Krull and Willow not to mention two Star Trek scores. And speaking of Star Trek Jerry Goldsmith knocked it out of the park with Star Trek V as well as his immense and amazing score to Legend. At the end of the decade you had Danny Elfman really coming into his own with fantastic scores to Scrooged and Batman.
But I'm not going to talk about any of those, I'm going to focus on the forgotten ones. Scores to movies that most people don't talk about any more, but had amazing scores. First up is David Shire's wonderful work with Return to Oz. Shire did some amazing work with various themes for nearly all the characters and weaving them into one powerful score. Listening to the full album is a treat with a new memorable theme popping up in each track. It is nearly impossible to pick one to sample here. But I think his most charming music is the rag time triumphal march that plays near the end of the film. Using the rag time style fits perfectly with the setting of the film, and gives the score a unique identity among the very much orchestral bombast scores (nothing wrong with that) we got in the decade.
So here is Rag March from Return to Oz by David Shire.
But I'm not going to talk about any of those, I'm going to focus on the forgotten ones. Scores to movies that most people don't talk about any more, but had amazing scores. First up is David Shire's wonderful work with Return to Oz. Shire did some amazing work with various themes for nearly all the characters and weaving them into one powerful score. Listening to the full album is a treat with a new memorable theme popping up in each track. It is nearly impossible to pick one to sample here. But I think his most charming music is the rag time triumphal march that plays near the end of the film. Using the rag time style fits perfectly with the setting of the film, and gives the score a unique identity among the very much orchestral bombast scores (nothing wrong with that) we got in the decade.
So here is Rag March from Return to Oz by David Shire.
Tuesday, December 12, 2017
Nostalgia Nugget: Joining the Rebellion
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| 80's Mickey Mouse dressed as Captain EO back in 1987! |
1987 was the tenth
anniversary of Star Wars: A New Hope.
I don’t remember there being all that much hype surrounding this. For most
folks Star Wars was looking long in
the tooth and a bit uncool. Most kids I knew were more into Transformers and G.I. Joe at the time. But the big topic of discussion was the Nintendo Entertainment System. I had
many lengthy conversations about secrets in The Legend of Zelda during those days.
All that changed for me when
my family went to Disneyland that year and rode the newly opened Star Tours. It reminded me of why I
loved that film series and started my obsession with the series for the next
couple of years. After the ride ended, you walked directly into a gift shop and
distinctly remember my dad commenting on the overt commercialism of it all. But
I didn’t care. I was in a Star Wars
induced dream world. Of all the things that caught my attention, there was a
pair of large books all about Star Wars.
I flipped through one and was surprised at all the new information about the
creatures, droids, spaceships and everything else was contained within. I asked
for both, and my parents let me pick one.
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| The book that sparked dozens of adventures. |
When I got home and started
reading the book I was even more excited. Not only was it a wealth of new
information, but the book described how to create your own adventures in the Star Wars world, and play these
adventures with your friends. That’s right I had picked up West End Games Star Wars: The Roleplaying Game (or just
SWRPG from now on). Both it and the Sourcebook
were published that year in time for the anniversary.
I had played a tiny bit of the
basic ruleset of Dungeons and Dragons
at that point. I understood how the game was played, but the few times I tried
to get a few friends to play it just didn’t go well. The great thing about SWRPG is that is seemed a lot less complex.
Eventually I got my hands on
The Sourcebook, which included even
more information about all kinds of Star
Wars related things. The writers not only provided game stats and rules,
but provided full-blown descriptions and histories for each entry as well. This
was well before we had regularly published books in the Star Wars universe. So for the fan in the 80s this was a treasure
trove of information. The book covered Starship systems, nearly every starship
featured in the films and a few from the 80s novels. It had info on droids,
alien species, and creatures. It also provided in depth explorations of
weapons, standard bases layouts for rebels and imperials and then a full
exploration of key heroes and villains from the series. Most of these are fun
to read now, because things have changed so much with the prequels and expanded
universe material. But back in 1987, West End Games let their imaginations go
(I’m sure with Lucasfilm’s blessing) and crafted some really interesting
stories.
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| So many secrets packed into this book! |
Both books are packed with
stills from the films of course. But they also used concept art that I had
never seen before. The Sourcebook
especially was imagination fuel. I actually started working on my first bit of
fan fiction because of the material in these books and all the information and
images they provided.
The RPG book had 12 color plates that were awesome. Most were color
stills from the film. But the others were creative and very amusing ads
directly from the Star Wars
universe. One was a recruitment poster for the Imperial Army. One was an ad for
the new X-Wing starfighter, touting all its advanced weapons and speed. There
was another ad for the R2 series of droids extolling their versatility. The
last was my favorite, a travel ad for a Star Cruise to all your favorite
planets from the Star Wars universe.
Visiting Bespin on a cruise starship sounds like a blast.
Time went by and I enjoyed
reading and rereading the books, but I never got to actually play a full-fledged
roleplaying campaign. Then in college I somehow managed to sucker my
girlfriend, my sister and a friend from down the street to play a session or
two. I had created a couple adventures over the years. So I dusted those off,
revamped them a bit and helped them create characters.
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| Micro Machines released a bunch of small Star Wars figurines and vehicles. We used these during the game to figure out battle tactics. |
My girlfriend created a
specialized character (because I gave her preferential treatment and let her be
the most powerful character of the three… yeah I broke all the tabletop gaming
rules. I was young and in love… and I had convinced her to play an RPG based on
STAR WARS with me. I was going to do
anything I could to keep her playing). She was a rebel special agent, kind of
like a galactic James Bond character. She used to be part of a smuggling
organization, so they had a bounty out on her, but now she was one of the
rebellions top field agents. My sister played an outlaw whose family had been
massacred by the Empire, and now she was on a vendetta to kill the Colonel in
charge of the massacre. She was a sharpshooter and bad ass. My pal from down
the street wanted to be a Jedi. The only problem was that this game takes place
after the events of A New Hope, so
the Jedi order was destroyed. You could pick from a couple of force adept
characters. He selected the best Minor Jedi. Essentially the character was
trained by an old Jedi Knight who died before the training go too far along. So
the Minor Jedi has some powers, but they are on the weak side. He does have a
lightsaber so that is always fun.
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| Just look at these guys... our crew never got this motley. |
So these three characters
started their journey. Along the way they created a couple of other characters
they would play instead or along with the ones they normally played. There was
a little kid named Beatrice who tagged along sometimes. I remember a scout that
helped them out on a few of the far-flung missions. He died in a dramatic
moment and that fueled the other players to avenge him – especially my sister’s
outlaw character who had a crush on him.
If this all sounds
elaborate, that is because it was. We played nearly every week for two years.
What started out as something to try, exploded into a full blown campaign that
stretched from the end of the Battle of Yavin to the final shots fired on Hoth.
By that point my sister and my girlfriend were still playing, and their
characters were presumed dead by the rebels and left behind during the
evacuation. The next adventure was going to be them attempting to steal an
Imperial transport of some kind and escaping the frozen wasteland. But my
sister was starting college and my girlfriend and I were getting more battered
by our own workload at university. I just didn’t have time to craft the
adventures. We stopped playing and those two characters were left on Hoth.
We’ll never forget you Zendra and Sara. I’m sure they made it to the rebel
alliance and were there celebrating on Endor.
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| The blank character sheet just waiting to craft a new hero. |
So yeah, two years worth of
adventures, and I have to say it was some of the most fun I ever had writing
and creating stories. Once we had a set group of characters I started to tailor
the missions to their strengths and weaknesses. We actually played two
campaigns. The first revolved around the search for an ancient storehouse of
Jedi knowledge. I combined Raiders of
the Lost Ark with Star Wars for
that one, and it was a blast. The players didn’t want Darth Vader to find this
before they did, so they were racing against the Empire trying to put the clues
together. They had to interact with all kinds of characters who had pieces of
the puzzle. They even went to Ben Kenobi’s old hovel on Tatooine to find out if
he had anything hidden away about this lost storehouse. It was a ton of fun,
and the finale sessions were intense and difficult as the Empire arrived right
after our heroes and they had to decide if they would destroy the storehouse or
try to fight off the enemies. They got what they could and destroyed the place,
killing a Imperial General that had been dogging them the whole campaign and
escaping before Vader arrived on the scene.
The second campaign was a
bit looser in structure. My buddy wanted to seek out a Jedi mentor, so that was
part of it. I also had them discover that the Empire was working on a new Star
Destroyer for Lord Vader. They traced the location of that and committed some
sabotage to slow the construction process on the Executor. They ran into a couple of Jedi who offered to train them,
and turned out to be Vader’s protégés. That was a lot of fun. Then I had the
past come back for all the characters in some form or the other. My
girlfriend’s character ran into some of her old smuggling buddies and then
bounty hunters just started appearing in nearly every session gunning for her.
Word on the street was that Boba Fett himself was considering hunting her down.
She decided to end this and take on her old boss herself. By this time she was
starting on the Jedi path because of the information they extracted from the
storehouse. My friend down the street moved, so his Minor Jedi character was
killed, and so the agent picked up his lightsaber and went from there.
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| Hunting down the right pack for the ships we needed in an upcoming adventure was always fun. |
Together we made some great
stories, and by this time I was able to pull characters and situations from the
expanded universe books as well. So while this was all still happening before The Empire Strikes Back in the
timeline, I kept it feeling new and exciting as this small group of rebels
accomplished impossible missions. And boy did they keep me guessing. They came
up with some amazing solutions to problems, talked their way out of trouble
more than once and would often take the story in directions I never considered.
One time in particular always stands out.
At one point they landed on
a planet and made some real trouble for the Empire. But they had difficulties
getting out of the entanglement and Imperial forces were able to mobilize and
lock down the spaceport. At this point it was just the two player characters,
Sara the jedi/agent and Zendra the sharpshooting outlaw. Against them was a
whole battalion of stormtroopers just waiting for them to show up. They had set
up heavy gun emplacements, they had a couple AT-STs on patrol. It was going to
be a hard fight. As they snuck forward Zendra managed to kill a stormtrooper on
patrol with a single well-placed shot and do it quietly. Then my girlfriend got
an idea, she took off the trooper’s helmet, put it on and then sent out a
emergency notification that the rebels were attacking at the opposite end of
the port. She had to roll pretty high to con the commander who was already on
alert. She rolled very high indeed. Not only did he believe her, but he sent
most of his forces in that direction. They two pretty much waltzed right into
the port hopped on the ship before the Empire even knew what was going on. I
had planned out this huge battle for this finale to the session, and was ready
for it to really test them. But when they attempted that trick, I had to let
them have it, because it was so clever and my girlfriend rolled so high.
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| What do you mean someone made a movie of the Star Wars RPG?!? |
So I created a whole bunch
of fan fiction with my friends, creating this set of interesting characters,
filling it with all kinds of adventures and not really involving the main
characters form the series all that often. It was a lot of fun and something
that created a lot of memories that my sister and my wife (who pulled that
stunt with the stormtrooper helmet all those years ago) will still bring up
from time to time.
These days Star Wars has a completely different
roleplaying system that is enjoyed by lots of folks. The old West End Games is
remembered fondly by a lot of people because of how easy it was t explain and
play and how entertaining the rulebooks were. Seriously the writing had a great
sense of humor and plenty of good advice for new players. It was one of the
most enjoyable bits of fiction writing and tabletop gaming I’ve experienced.
There is really something neat about crafting a story with other people,
building and exploring characters and diving into a fantasy world where the
only limit is your imagination.
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Friday, November 10, 2017
Nostalgia Nugget: The Barbarian Age
![]() |
| "Don't blame me for 'Red Sonja'!" |
What happens when you
combine Star Wars and Dungeons and Dragons? You get Conan the Barbarian of course. Ok, so
that was kind of a trick question, but there is a method to my madness.
I like to think of the early
80s as the Barbarian Age of Fantasy. Within the years of 1982 and 1985 or so,
we got a ton of fantasy films that featured muscular tunic-less guys wielding
swords, fighting wizards, saving the (usually topless) girl from some evil
creature (who may or may not be a puppet). Some of these films were backed by
big budgets and major studios. Others
were made outside of Hollywood for a pittance and forged a name for themselves
in the burgeoning world of direct to VHS releases. I’ll readily admit that I
have a nostalgic place in my heart for these fun and often silly films. But I
always wondered what caused this sudden explosion of fantasy films that hit
hard and then faded away by the time 1989 rolled around.
![]() |
| The 70s were rough, even for Sinbad. |
Like many things that
occurred around this time in film history, I think it all starts with the
astounding popularity of Star Wars
in 1977. Prior to that film science fiction was seen as a low profit genre for
major studios. There were some hits over the years, but they were few and far
between. 20th Century Fox was hoping Star
Wars would bring in a quarter of what Planet of the Apes made for them in merchandising and spin offs. But I don’t think
they were holding their collective breath. Instead the film exploded in
popularity, and a whole new group of filmgoers were exposed as a new target
audience. Make a film packed with fun adventure, exotic visuals and a
rollicking sense of fun and you had something.
![]() |
| D&D: 80s style! |
Fantasy was always around in
some form in filmmaking. But by the time the 1970s rolled around, audiences
were demanding gritty and less glitzy. Fantasy films reminded them old
Hollywood. It’s not hard to see why, when you watch the films like The Seventh Voyage of Sinbad or all the
sword and sandal films from the 1960s. They feel a bit stagey even if there is
plenty of fun to be had with them. Not that the 70s were devoid of fantasy
films. You still had movies like TheGolden Voyage of Sinbad, The Land
Time Forgot and a handful of others. But they never brought in the money
like other films did.
The other element that may
have played a part in this was rise in popularity (infamy in some cases) of Dungeons and Dragons. The tabletop role playing
game had been around for a while, but more and more folks were picking it up.
Who could resist dungeon delving with your friends and slaying goblins by the
dozen with fireballs? This same crowd was part of the group that made Star Wars the huge success it was. A
fantasy film of the same caliber could also be a moneymaker.
![]() |
| Hawk's party is ready for dungeon delving. |
One of the first of these
new waves of fantasy films actually feels like a Dungeons and Dragons adventure brought to life. It is called Hawk the Slayer (1980) and hits all the
requirements. You have a band of adventurers including a Hobbit sized thief, a
towering giant, and an elf who can shoot rapid-fire arrows. Our hero, Hawk
swings a sword with skill, and leads his band into a castle to face a deadly
overlord played by Jack Palance. The movie is played pretty straight, but ends
up being amusing because of the over the top acting, low budget special effects
and wobbly sets. All in all it is one of my favorite fantasy films of the era,
and I’m very sad I didn’t discover it until the 2000s. I’m not the only one who
missed out on this flick, because it didn’t’ do well enough to deliver on a
much hinted at sequel.
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| There was a breakdown in communication. |
Right behind it was a bigger
budget and much more impressive film, even if it did feel like a throwback to
the 1950s style of filmmaking: Clash of
the Titans (1981). Ray Harryhausen’s swansong features his amazing blend of
stop motion animation and other visual effects that compete for screen time
with Harry Hamlin’s hair and Laurence Olivier as Zeus. The movie is sluggish at
times, but hits all the fantasy/mythological sweet spots. That Medusa scene
manages a wonderful blend of suspense with the lighting, the effects and spine
tingling music making it all work. As a kid, this movie was one of my absolute
favorites, and I watched it over and over again. I wasn’t the only one, because
I’ve seen quite a few writers, directors and artists talk about this movie
being their gateway drug to all things Harryhausen and Greek mythology. That
said, the film did Ok in its theatrical run, but not enough to convince other
studios to jump on the bandwagon.
It wasn’t until the one-two
punch of 1982 that we saw fantasy really take off. We got The Beastmaster and Conan
the Barbarian in the same year. Both films were more entrenched in the
sword and sorcery feel of pulp fiction by masters likes Robert E Howard and
Fritz Leiber. The two films featured physically strong characters seeking out
revenge against tyrants who slaughtered their families. Both include magic,
monsters and scantily clad women aplenty. Both films avoided the stodgy feeling
of the earlier Hollywood fantasy style and went for a healthy dose of blood and
nudity. The two films shared many stylistic similarities, and were successful
in different ways.
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| "Ok, which one of you stole her fur bikini?" |
The Beastmaster did moderately well in theaters, but really boomed in on home video and
cable reruns. It has quite a bit of humor woven into the story and while it can
get violent the film never gets too dark. It didn’t have the budget for stop
motion effects, so it used animal actors and creative costume and makeup to
delve into the magical aspects of the story. I think there were just as many
fans of Tanya Robert’s bathing scene as there were for the cute ferret
companions in the film. The Beastmaster
stays fun all the way through, but also keeps a pretty solid tone of adventure.
![]() |
| He just had to wear the helmet for tribe picture day. |
Where Conan the Barbarian exceeds is in the way it makes the world feel
real. The film has a darker, more serious tone, and the violence is brutal at
times. It captures the untamed savagery of the original stories, even if it
isn’t based on any one of them. Director Milius keeps the dialogue to a
minimum, focusing on visual storytelling and avoiding some of the poor acting
that would infuse later fantasy films. Let’s not forget the wonderfully primal
and powerful score by composer Basil Poledouris. Conan the Barbarian would be much less effective without tracks
like Anvil of Crom and Riders of Doom. This film was a big
success in theaters and on home video and cable. It was this film that brought
about a boom in fantasy films in the early 1980s.
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| "If I don't make eye contact, maybe he'll go away." |
Both films did eventually
have sequels and spin offs. The
Beastmaster didn’t see its sequels till the 1990s, well after the fantasy
boom had ended. But there were enough fans to make The Beastmaster 2: Through the Portal of Time a success on home
video and get the sequel The Eye of
Braxus five years later. Conan the
Destroyer managed to arrive only two years after its original film, but
suffered in a major shift in tone. Going for more of a mix between Hawk the Slayer and The Beastmaster, you end up with a film
that ups the humor and tones down the brutality and sensuality of the previous
film. It wasn’t received well, and plans for the third film were scuttled in
favor of the spin off Red Sonja a
year later. Sadly that film was even worse. This is one of those films that so
much potential but a weak script, a jumbled tone and bizarre performances just
keep the whole thing from coming together. It’s not even that riffable.
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| I couldn't make this up if I tried. |
But many of the films that
flooded the market afterwards are very riffable indeed. It seemed like every
few months a new muscular hero exploded onto screens to fight monsters and save
half naked women. Some films like Ator
the Fighting Eagle (1982) featuring Miles O’Keefe were lower budget
retellings of Conan the Barbarian.
Others went to other sources, like Corman’s The Warrior and the Sorceress (1984) which is based on Akira
Kuroasawa’s Yojimbo, but with evil
puppets and a four breasted witch. Sometime we got women warriors swinging
swords like Hundra (1983) or Barbarian Queen (1985). In fact Corman's production company made quite a few of these films. Most popular were the Deathstalker movies, which started out as blatant Conan retells, but turned into more lighthearted films, with Deathstalker and the Warriors from Hell even making it to MST3K. Speaking of the riffing puppet show, they also tackled Outlaw a sequel to the movie Gor which was based on a sword and planet series written by John Norman.Other times we
got a film that managed to balance everything just about right, even on a low
budget. The Sword and the Sorcerer (1982)
is a lot of fun, and manages to keep things moving and amusing for most of the
running time. There were oddities like the ultra-dark Dragonslayer in 1981, where baby dragons devour a helpless
princess. Then there were the odd fusions of robots, and lasers with fantasy
that lead to movies like Krull
(1983) and the Lou Ferrigno Hercules
(1983). You also had movies that were more inspired by fairy tales like Ladyhawke (1985) and of course the
wonderful Princess Bride (1987).
Even Arthurian legends got a new coat of paint with the dreamlike Excalibur (1981) and Sean Connery as
the sparkly Green Knight in Sword of the
Valiant (1984).
![]() |
| "I know I dropped my eight sided dice somewhere." |
Eventually the interest in
fantasy films died down. While many of the low budget ones did all right on
home video and cable, big studios were losing money. Films like Willow (1988) necessitated a lot of
money for visual effects, costumes, location shooting and even with big names
behind the camera (Ron Howard directing a story conceived of by George Lucas)
they movie just didn’t make as much money as they wanted. This was really the
last hurrah for the fantasy boom of the 1980s, and the genre once again sunk
into the mists of time outshone by cheaper to make action flicks.
![]() |
| Hard to say which one is making the goofier face. |
![]() |
| Don't mess with the Barbarian Queen! |
Labels:
1980s,
adventure,
fantasy,
Nostalgic Nuggets,
sword and sorcery
Saturday, March 11, 2017
Electric Boogaloo: The Wild, Untold Story of Cannon Films (2014)
Introduction:
I didn’t ever make the
connection, but after watching this documentary I came to realize that Cannon
Films was a part of my life, whether I liked it or not. Growing up in the
1980s, how could I avoid some of their classics like Masters of the Universe or Breakin’
or Revenge of the Ninja and of
course Hercules. But it turns out
that the story behind this studio is just as entertaining as some of their
cheesiest movies.
Summary:
This documentary explores
the rise and fall of Cannon Films. Menaham Golan and Yoram Globus came to
Hollywood with a dream to create films – lots and lots of films. They started
out small with quicky skin flicks and silly action films. But every once in a while
one of their films would become a hit and they would have enough money to make
20 more B flicks.
They rushed production, cut
costs, wheeled and dealed. They started the ninja craze of the 80s, rode the
breakdancing fad, employed Chuck Norris and Charles Bronson and even managed to
make a couple of Shakespeare films (seriously)! But in the end they went too
fast, reached too high and everything came crashing down. Filled with
interviews with cast, crew and business acquaintances, you’ll hear from Franco Zeffirelli,
Marina Sirtis, Molly Ringwald, Dolph Lundgren, Tobe Hooper, Elliot Gould,
Michael Dudikoff, Bo Derek, Sybil Danning, Richard Chamberlain and a whole host
of others. The stories will have you laughing, shaking your head and wondering
if Electric Boogaloo was really as
goofy as you remembered.
Good Points:
- Filled to bursting with great stories about making some of these infamous movies
- Manages to hit all the key high and low points of the studio and its creators
- Sure to cause flashbacks to anyone who was a movie fan in the 80s and 90s
Bad Points:
- Sorely missing is any input from Golan, Globus, Stallone and Norris
- Feels like there were even more great stories cut for time
- Sure to cause unpleasant flashbacks for anyone who was a movie fan in the 80s and 90s (didn’t want to remember The Apple and God help me if I see any more footage from Going Bananas)
Overall:
Oh yeah this movie was right
up my alley. I love cheesy movies of the 1980s and Cannon made some of the
cheesiest. So many great stories in this, and some of them had my jaw dropping.
It both praises and questions the men who made this studio. They did some
really innovative things and some really questionable things. While I wish
Golan and Globus had participated in this (they quickly got their own
documentary produced and released before this one!) what you do get is a hell
of an entertaining look at a dark horse studio and the very unique world of
1980s Hollywood.
Scores
(out of 5)
Visuals: 3
Sound: 3
Acting: 3
Script: 4
Music: 3
Direction: 4
Entertainment: 4
Total: 4
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Tuesday, February 28, 2017
Full Invasion Part 2 - Robotech: The New Generation
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| Just look at this crew. Does it get any more rag tag? |
One of the big advantages the third series has over the previous one is the fact that its narrative is much clearer. It focuses on getting Scott Bernard to Earth and then getting him and his team to Reflex Point to stop the Invid. This gives the whole series a forward thrust that The Masters series was lacking.
I feel that the characters in The New Generation are a bit better defined and more interesting overall. The fact that you have this group cobbled together with mismatched personalities creates natural drama. Scott's hard headed determination clashes with Rand's devil may care attitude. Rook is surly and aloof at first and it is really hard to like her. Lunk seems like a nice enough guy, but you get the feeling that he's hiding something. Annie is just a kid and she feels like a tag along. Then there is Lancer/Yellow Dancer who just seems like a complete outsider of the group.
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| Rook may have her gun ready to take on some Invid, or Rand may have ticked her off again. |
One of the places where The New Generation falters is in the details. Because this turns into a road trip type story, it hits on many over familiar tropes. It starts to feel a little too scripted in places where events and locales are set up just to have our characters interact with them. Thankfully the big events seem to impact our characters and they don't reset for the next episode (compared to something like Cowboy Bebop). But at the same time it feels a little bit stale the longer it goes on. Especially with the endless Invid pursuit that just keeps pushing the team forward. I can't help but feel that Robotech is cribbing from The Fugitive.
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| I really like the design of the crab-like Invid mecha. |
By the tenth episode I just had to wonder why the heck they were still using the pistol and rifle energy weapons against the Invid. The aliens have very thick and resilient armor. The energy weapons do nothing to them. Only a shot directly into the single eye seems to have any effect. But many episodes have our heroes blazing away against the Invid with energy weapons for no reason I can figure out. I mean if it slowed them down or something I could see it, but they do nothing but waste precious resources the team needs. But the series never addresses this.
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| They are still making toys from the "New Generation" for collectors. |
I know I'm picking nits here, but I will admit that it did take me a bit out of the story, especially during those more routine road trip style episodes. But when we got good solid character episodes, I was able to forgive The New Generation its faults and enjoy the ride.
But lets take a look at the Invid themselves. I find them to be the least interesting of the antagonists in all three series of Robotech. Their leader is essentially a commanding female voice for about 80% of the series. The Regis spends most of the episodes telling her soldiers to find and kill Scott and his team. A few episodes hint at the Invid attempting to use proto-culture for some master plan, but it takes quite a while for that to be revealed. I do like the concept of the Invid creating all kinds of life forms to determine which one they will put their consciousness into. It creates a ticking clock for our heroes, because the Invid feel that once they find the perfect life form they will be unstoppable.
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| Her green blood confirms the truth, both for Ariel and her companions. |
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| Rand is a jolly guy, even if he is trying to survive an apocalypse. |
In a lot of ways I think the writing team for Robotech had better source material to use in The New Generation than they did for The Masters. The focus on the mismatched characters and their interaction with this war torn world and its people made for some very memorable storylines and events. Even if the villains were a little lackluster, it didn't hurt the finale too much. But once again, I feel like we are missing the punch to the gut that landed so well with The Macross Saga. It is a bit like the too pat ending of Return of the Jedi in that way. None of our heroes die, no one is even really hurt. The earth goes back to its old self and everyone rocks out to Yellow Dancer Live and in Concert. Even the Invid survive to fly off into the cosmos to find a new world to torment. It is celebratory but it feels like the costs to get there weren't all that high, or at least not as high as I would have imagined.
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| "Are you really ready to Robotech Rock?" |
What it all boils down to is that Robotech was a great series for its time. It was an interesting experiment that really clicked with a lot of young viewers back in the day. But I think the nostalgia goggles can blind some old time fans to the faults of the show. But the truth is pretty plain: The Macross Saga is the best of the series and that is why everyone always talks about it.
But if someone wants to reboot the series, I think there is a lot of room to build something bigger, more impactful and intense. The Robotech concept has a lot of potential to it, and maybe we'll see something that give us a sprawling generational adventure that was inspired by this unique animated saga.
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| They aren't panicking because of Invid. They just realized Annie has a loaded plasma cannon in the cockpit with them! |
Thursday, February 23, 2017
Full Invasion Part 1 - Robotech: The Masters
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| Dana and her tank were the largest toy released for the Robotech series in the 80s. |
I know this, and yet it never seems to stop me.
Back in 1985 I experienced Robotech, a series that destroyed my conventional expectations of what a cartoon could be. I blogged a bit about the series and it's initial impact on me. But I also mentioned that I was never able to see the entire run of the show straight through. That changed when Netflix download made the entire series available to viewing.
One of the things I notice is that whenever I see anyone mention Robotech they usually talk about the following: Veritech Fighters, the SDF -1, the love triangle between Rick, Minmei and Lisa, the Zentraedi, Max and Miriya's relationship and the impressive action scenes in the series. Except for that last bit, nearly all the conversation revolves around The Macross saga.
After watching the full show, I understand why.
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| Cool bit of fan art for a DVD collection of the original series. |
I don't want to say that The Macross Saga is perfect. It slogs a bit in the middle and some of the soapier aspects of the series start to weigh down the story. But it still has a very clear narrative line. It has well developed and interesting characters who have clear motivations. It has antagonists that start out rather two dimensional, but evolve over the course of the series. It feels like it has real stakes tied to it. The drama is there. The action is impressive and overall it delivered a well told story with memorable characters.
But the following two storylines of Robotech are missing key elements. They end up falling well short at times. This is only compounded by the narrative problems of trying to tie the three very different series into one cohesive whole.
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| So many clones. So little time. |
There are hints that several of the people in charge on earth would be willing to help the Robotech Masters if they just ceased hostilities and asked for help. But the Masters refuse to even consider it. Their interaction with the Invid have soured their view on all other species. It is hinted that this acceptance of war is tied into the fact that they are essentially clones, and their hive mentality keeps them from seeing other options. The cloning aspect and civilization built on trios is also fascinating, and something that was fleshed out early in the series. Unfortunately the rushed ending doesn't give us a substantial payoff for these antagonists.
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| Resistance is futile! |
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| Bowie and Musica facing a group of clone soldiers. |
As I mentioned in my nostalgic musings, I appreciate now that the lead hero in The Masters Saga was a female tank commander. It was also cool that there was a young black man as the other main protagonist. Of all the heroic leads they are most interesting. Bowie's journey is very real. He starts out as rudderless in this war torn world. He loves playing the piano and writing music, but joins the army so he can please his godfather (who is his adopted father) and his best friend. But he has no stomach for fighting, and doesn't seem too good at it. As the series progresses we see him regretting his actions and becoming his own person. By the end of the series he has pretty much rebelled against the army, and even against Dana to an extent. He doesn't' want to fight people who he feels are very smilier to humans and just want to live in peace. We don't get to spend as much time as I we could have with Bowie, but I found his character to have the most interesting arc.
No, we get to spend more time with Dana and Zor. I think this was supposed to mirror the Max and Miriya relationship from the Macross Saga, but it feels like a stale retread of sorts. Dana comes across like a school girl infatuated with Zor. His memory loss makes him a less appealing character compared to the fiery Miriya and the cool, confident, but genuine Max. Zor's big secret isn't really too much a secret - he's a clone created by the Robotech Masters. This is pretty much given away within the first few episodes of the series. So the whole time you are waiting for the other shoe to drop, and when it finally does it doesn't deliver a gut punch but more of a ho-hum.
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| Dana doesn't like me talking smack about her. |
I think a real great character could be made with Dana Sterling. Here is a young woman who has famous parents. Her father was THE ace pilot of the SDF-1 and saved countless lives on a number of occasions. Her mother is a Zentraedi ace pilot who killed many humans before joining in the fight against her own people. The relationship must have loomed like a large shadow over Dana as a kid and would surely influence her as she pursued her own path in the military.
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| Nova and Marie wonder if Dana can really pull off that outfit. |
But the writers of the series were locked into whatever the animation provided. Unfortunately Southern Cross provided a very confusing lead character. In the first portion of the series Dana gets tossed in the brig for behaving like an ass a couple of times. And while she does end up getting respect from those around her (especially Marie and Nova) by the end of the series, it just doesn't ring true. I also think the animators felt that if they had to have the lead character be a woman than we needed to have many gratuitous shower scenes. Seriously, Dana must have felt that she was always covered with tank dust or something.
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| Yeah Nova is Lawful Good to the extreme! |
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| The Bioroids have the ability to cause massive devistation. |
I don't think that was the intention. I think they didn't want one side getting an upper hand, and I can appreciate that. Both the Macross and the New Generation feature humanity going up against a much more powerful enemy and in a constant state of struggle. It created natural drama. But here with both sides so equally matched, you get bored feeling that neither side can win. This is why the desperation of the Robotech Masters adds such weight to the overall feel of the show. But it happens behind the scenes and never seems to impact the actual war until the end.
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| One of the three modes for the battle tanks used by the Southern Cross brigade. |
What is missing is the cost to humanity. The Macross Saga did a much better job showing how much damage and loss of life the Zentraedi caused to humanity. But we don't see that in The Masters Saga. All our protagonists survive unscathed. We hear and see some aftermath of the war, but nothing comes home like the attacks agains Macross city in the first series. We don't hear Earth defense forces talking about any costs to personal, supplies or technology. You just have the firebrand leader behaving like a jerk and yelling that they can never be defeated. But in the end, he kinda turns out to be right. I'm not sure if some material was edited out, or if it just wasn't there to begin with. But the cost of the war to humanity just doesn't seem to be that high. Especially when you see the massive destruction and backsliding of civilization in the New Generation saga. It just doesn't seem to line up.
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| Staring contest... and GO! |
Sadly this doesn't happen. When the Masters Saga ends you don't feel like you got a proper climax to the plot. It just feel like the filler in the middle to get to the third act. This is actually intensified in the New Generation when you don't get any mention of Dana or Bowie or the Southern Cross brigade at all! You hear about the devastation of the war against the Robotech Masters, but it feels like the events you just spent so many episodes watching didn't impact the story much at all. In fact you get more name dropping of Rick Hunter and the SDF-1 in the New Generation than anything from the Masters Saga. It could be because the middle series just wasn't too popular and they wanted to remind viewers (kids) why they liked this show so much the in the first place.
It is frustrating that so much potential was in place for the Masters Saga of Robotech, but it just never really comes to fruition. Luckily things get a little better with the New Generation, but it isn't without its problems.
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| Dana gets ready to rock a rhapsody of Robotech. |
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